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  • 使用MIPS汇编器和C语言开发PS1游戏

    使用MIPS汇编器和C语言开发PS1游戏 最后编辑:2025-02-15
    会员服务: 网盘下载 自动提取 学习指导 环境配置二次开发BUG修复

    课程介绍

    使用 MIPS 汇编器和 C 语言开发 PS1 游戏课程是一套全面的课程,旨在教授学员如何使用 MIPS 汇编器和 C 语言为索尼 PlayStation 1(PS1)游戏机开发游戏。该课程由经验丰富的游戏开发人员和 PS1 技术专家设计,涵盖了 PS1 游戏开发所需的所有关键知识和技能。

    课程特色:

    • 全面覆盖:涵盖 PS1 游戏开发的各个方面,从基本概念到高级技术。
    • 实战导向:结合大量代码示例和动手练习,让学员亲身体验 PS1 游戏开发流程。
    • 项目驱动:通过实际项目驱动学习,提升学员解决实际问题的能力。
    • 双师教学:由资深讲师和助教共同授课,答疑解惑,提供个性化辅导。
    • 复古魅力:让学员体验经典 PS1 游戏开发的乐趣和挑战。

    课程内容:

    • PS1 架构和硬件简介
    • MIPS 汇编器基础
    • C 语言在 PS1 游戏开发中的应用
    • 图形编程
    • 音频编程
    • 输入处理
    • 游戏引擎开发
    • 游戏关卡设计
    • PS1 开发工具和资源

    适合人群:

    • 希望学习 PS1 游戏开发的初学者
    • 希望提升 PS1 游戏开发技能的游戏开发者
    • 对复古游戏开发感兴趣,希望培养复古游戏编程思维的人员
    • 准备参与 PS1 游戏开发项目的开发者

    学习时长:

    • 约 6 个月,每周学习时间约 20 小时

    学习方式:

    • 在线学习平台
    • 线下直播课堂(可选)
    • 课后辅导答疑
    • 项目实战指导

    学习成果:

    • 掌握 MIPS 汇编器和 C 语言,开发 PS1 游戏
    • 了解 PS1 架构、图形、音频和输入处理等关键概念
    • 具备较强的编程能力和解决实际 PS1 游戏开发问题的能力
    • 为后续的 PS1 游戏开发或复古游戏开发职业发展奠定坚实基础

    课程亮点:

    • 由业内资深专家授课,拥有丰富的 PS1 游戏开发经验
    • 提供项目实战指导,帮助学员将理论知识应用到实际开发中
    • 颁发结业证书,证明学员的 PS1 游戏开发技能
    • 参与活跃的复古游戏开发社区,与同好交流和分享经验

    课程目录

    /15-023-使用MIPS汇编器和C语言开发PS1游戏/
    │├─001. Starting our Journey.mp4 101.9MB
    │├─001. Starting our Journey.srt 17.1KB
    │├─001. Starting our Journey.vtt 18.4KB
    │├─002. How to Take this Course.srt 3.9KB
    │├─002. How to Take this Course.vtt 4.1KB
    │├─002. How to Take this Course.mp4 4.3MB
    │├─003. Placing the PlayStation in History.mp4 90.9MB
    │├─003. Placing the PlayStation in History.srt 14.3KB
    │├─003. Placing the PlayStation in History.vtt 15.1KB
    │├─004. PS1 Hardware Overview.mp4 94.3MB
    │├─004. PS1 Hardware Overview.srt 20.1KB
    │├─004. PS1 Hardware Overview.vtt 21.5KB
    │├─005. The MIPS CPU.srt 13.6KB
    │├─005. The MIPS CPU.vtt 14.6KB
    │├─005. The MIPS CPU.mp4 43.1MB
    │├─006. Memory & Endianness.srt 10KB
    │├─006. Memory & Endianness.vtt 10.8KB
    │├─006. Memory & Endianness.mp4 31MB
    │├─007. Memory Map.srt 17KB
    │├─007. Memory Map.vtt 17.9KB
    │├─007. Memory Map.mp4 30.7MB
    │├─008. CPU Registers & Load Instructions.mp4 81.3MB
    │├─008. CPU Registers & Load Instructions.srt 20.7KB
    │├─008. CPU Registers & Load Instructions.vtt 21.5KB
    │├─009. Store, Add, & Subtract Instructions.mp4 42.2MB
    │├─009. Store, Add, & Subtract Instructions.srt 9.8KB
    │├─009. Store, Add, & Subtract Instructions.vtt 10.2KB
    │├─010. Jump & Branch Instructions.srt 11KB
    │├─010. Jump & Branch Instructions.vtt 11.1KB
    │├─010. Jump & Branch Instructions.mp4 35.1MB
    │├─011. Exercise Our First MIPS Code.mp4 18.4MB
    │├─011. Exercise Our First MIPS Code.srt 4.2KB
    │├─011. Exercise Our First MIPS Code.vtt 4.3KB
    │├─012. Going Over Our First MIPS Code.mp4 26.3MB
    │├─012. Going Over Our First MIPS Code.srt 6.6KB
    │├─012. Going Over Our First MIPS Code.vtt 6.6KB
    │├─013. Installing the ARMIPS Assembler.mp4 34.7MB
    │├─013. Installing the ARMIPS Assembler.srt 8.6KB
    │├─013. Installing the ARMIPS Assembler.vtt 8.6KB
    │├─014. Assembling our MIPS Code.mp4 7.4MB
    │├─014. Assembling our MIPS Code.srt 6.3KB
    │├─014. Assembling our MIPS Code.vtt 6.3KB
    │├─015. PSX-EXE File Format.mp4 11.6MB
    │├─015. PSX-EXE File Format.srt 5.5KB
    │├─015. PSX-EXE File Format.vtt 5.5KB
    │├─016. Emulator & Step-By-Step Execution.mp4 33MB
    │├─016. Emulator & Step-By-Step Execution.srt 9.6KB
    │├─016. Emulator & Step-By-Step Execution.vtt 9.6KB
    │├─017. Fixing Off-By-One Error.mp4 10.3MB
    │├─017. Fixing Off-By-One Error.srt 4.6KB
    │├─017. Fixing Off-By-One Error.vtt 4.6KB
    │├─018. Pseudo-Instructions.mp4 34.2MB
    │├─018. Pseudo-Instructions.srt 10.2KB
    │├─018. Pseudo-Instructions.vtt 10.7KB
    │├─019. The MIPS Pipeline.mp4 66.2MB
    │├─019. The MIPS Pipeline.srt 14.4KB
    │├─019. The MIPS Pipeline.vtt 15.2KB
    │├─020. Some Warm Up Exercises.mp4 17.4MB
    │├─020. Some Warm Up Exercises.srt 9.5KB
    │├─020. Some Warm Up Exercises.vtt 10.2KB
    │├─021. Solving our Warm Up Exercises.mp4 43.2MB
    │├─021. Solving our Warm Up Exercises.srt 20.4KB
    │├─021. Solving our Warm Up Exercises.vtt 20.7KB
    │├─022. Register Shorthand.srt 6.7KB
    │├─022. Register Shorthand.vtt 7.1KB
    │├─022. Register Shorthand.mp4 23MB
    │├─023. Factorial Exercise.srt 7.3KB
    │├─023. Factorial Exercise.vtt 7.7KB
    │├─023. Factorial Exercise.mp4 24.6MB
    │├─024. Solving our Factorial Exercise.mp4 40.6MB
    │├─024. Solving our Factorial Exercise.srt 11.9KB
    │├─024. Solving our Factorial Exercise.vtt 12.1KB
    │├─025. Factorial Subroutine.srt 13.6KB
    │├─025. Factorial Subroutine.vtt 14.2KB
    │├─025. Factorial Subroutine.mp4 40MB
    │├─026. Negative Numbers.srt 16KB
    │├─026. Negative Numbers.vtt 16.9KB
    │├─026. Negative Numbers.mp4 40.8MB
    │├─027. Sign Extension.srt 9.6KB
    │├─027. Sign Extension.vtt 10.1KB
    │├─027. Sign Extension.mp4 29.9MB
    │├─028. Logical Instructions.srt 8.9KB
    │├─028. Logical Instructions.vtt 9.1KB
    │├─028. Logical Instructions.mp4 28.3MB
    │├─029. Bitshifting Instructions.srt 13KB
    │├─029. Bitshifting Instructions.vtt 14KB
    │├─029. Bitshifting Instructions.mp4 32.1MB
    │├─030. Examples of CISC & RISC Machines.mp4 38.7MB
    │├─030. Examples of CISC & RISC Machines.srt 9KB
    │├─030. Examples of CISC & RISC Machines.vtt 9.3KB
    │├─031. CISC vs RISC Instructions.mp4 82MB
    │├─031. CISC vs RISC Instructions.srt 23.1KB
    │├─031. CISC vs RISC Instructions.vtt 24.5KB
    │├─032. The PlayStation Graphics System.mp4 77.4MB
    │├─032. The PlayStation Graphics System.srt 24.1KB
    │├─032. The PlayStation Graphics System.vtt 25.4KB
    │├─033. Drawing Primitives.srt 7.9KB
    │├─033. Drawing Primitives.vtt 8.1KB
    │├─033. Drawing Primitives.mp4 36.2MB
    │├─034. GPU Packets.srt 17.2KB
    │├─034. GPU Packets.vtt 17.8KB
    │├─034. GPU Packets.mp4 66.2MB
    │├─035. Sending Display Control Packets to GP1.mp4 81.5MB
    │├─035. Sending Display Control Packets to GP1.srt 25.1KB
    │├─035. Sending Display Control Packets to GP1.vtt 26.1KB
    │├─036. Sending VRAM Access Packets to GP0.mp4 33.2MB
    │├─036. Sending VRAM Access Packets to GP0.srt 9.8KB
    │├─036. Sending VRAM Access Packets to GP0.vtt 10.2KB
    │├─037. Clear Display Area.srt 9.4KB
    │├─037. Clear Display Area.vtt 9.3KB
    │├─037. Clear Display Area.mp4 26.9MB
    │├─038. Drawing a Flat-Shaded Triangle.srt 6.6KB
    │├─038. Drawing a Flat-Shaded Triangle.vtt 6.5KB
    │├─038. Drawing a Flat-Shaded Triangle.mp4 18.3MB
    │├─039. Drawing a Flat-Shaded Quad.srt 4KB
    │├─039. Drawing a Flat-Shaded Quad.vtt 3.9KB
    │├─039. Drawing a Flat-Shaded Quad.mp4 11.8MB
    │├─040. Drawing a Gouraud-Shaded Triangle.srt 2.5KB
    │├─040. Drawing a Gouraud-Shaded Triangle.vtt 2.5KB
    │├─040. Drawing a Gouraud-Shaded Triangle.mp4 9.2MB
    │├─041. Flat-Shaded Triangle Subroutine.mp4 49.4MB
    │├─041. Flat-Shaded Triangle Subroutine.srt 18KB
    │├─041. Flat-Shaded Triangle Subroutine.vtt 18.3KB
    │├─042. Coding our Flat Triangle Subroutine.mp4 19.8MB
    │├─042. Coding our Flat Triangle Subroutine.srt 6.4KB
    │├─042. Coding our Flat Triangle Subroutine.vtt 6.5KB
    │├─043. Stack & Stack Pointer.srt 15.4KB
    │├─043. Stack & Stack Pointer.vtt 16KB
    │├─043. Stack & Stack Pointer.mp4 42.5MB
    │├─044. Stack Parameters.srt 9.7KB
    │├─044. Stack Parameters.vtt 9.9KB
    │├─044. Stack Parameters.mp4 24.5MB
    │├─045. Stack & Heap Space.srt 7.5KB
    │├─045. Stack & Heap Space.vtt 7.9KB
    │├─045. Stack & Heap Space.mp4 39.4MB
    │├─046. Variables.srt 11.7KB
    │├─046. Variables.vtt 12KB
    │├─046. Variables.mp4 43.2MB
    │├─047. Variable Alignment.srt 10KB
    │├─047. Variable Alignment.vtt 10.3KB
    │├─047. Variable Alignment.mp4 20.1MB
    │├─048. Vector Alignment.srt 18.9KB
    │├─048. Vector Alignment.vtt 19.6KB
    │├─048. Vector Alignment.mp4 62.6MB
    │├─049. Copying Image Data to VRAM.mp4 103.4MB
    │├─049. Copying Image Data to VRAM.srt 30.5KB
    │├─049. Copying Image Data to VRAM.vtt 31.6KB
    │├─050. Using Bitshifting to Multiply & Divide.srt 9.1KB
    │├─050. Using Bitshifting to Multiply & Divide.vtt 9.7KB
    │├─050. Using Bitshifting to Multiply & Divide.mp4 33MB
    │├─051. 24BPP Display Mode.mp4 59.1MB
    │├─051. 24BPP Display Mode.srt 18.8KB
    │├─051. 24BPP Display Mode.vtt 19.1KB
    │├─052. Taking Advantage of our Delay Slots.mp4 28.8MB
    │├─052. Taking Advantage of our Delay Slots.srt 8.5KB
    │├─052. Taking Advantage of our Delay Slots.vtt 8.8KB
    │├─053. Moving from MIPS Assembly to C.srt 8.4KB
    │├─053. Moving from MIPS Assembly to C.vtt 8.9KB
    │├─053. Moving from MIPS Assembly to C.mp4 25.9MB
    │├─054. Installing Tools on Windows 11.srt 20.3KB
    │├─054. Installing Tools on Windows 11.vtt 20.8KB
    │├─054. Installing Tools on Windows 11.mp4 46.5MB
    │├─055. Installing Tools on Windows XP.mp4 66.8MB
    │├─055. Installing Tools on Windows XP.srt 29.1KB
    │├─055. Installing Tools on Windows XP.vtt 30.5KB
    │├─056. Compiling a Simple Psy-Q Project.mp4 34MB
    │├─056. Compiling a Simple Psy-Q Project.srt 16.9KB
    │├─056. Compiling a Simple Psy-Q Project.vtt 17.1KB
    │├─057. Double-Buffer Screen.mp4 99MB
    │├─057. Double-Buffer Screen.srt 39.4KB
    │├─057. Double-Buffer Screen.vtt 40.9KB
    │├─058. Psy-Q Integer Data Types.srt 5.4KB
    │├─058. Psy-Q Integer Data Types.vtt 5.5KB
    │├─058. Psy-Q Integer Data Types.mp4 14.2MB
    │├─059. Psy-Q Primitive Types.mp4 23.8MB
    │├─059. Psy-Q Primitive Types.srt 10.6KB
    │├─059. Psy-Q Primitive Types.vtt 10.7KB
    │├─060. Ordering Table & Primitive Buffer.mp4 61.8MB
    │├─060. Ordering Table & Primitive Buffer.srt 26.3KB
    │├─060. Ordering Table & Primitive Buffer.vtt 27.4KB
    │├─061. Sorting Primitives into the OT.srt 22KB
    │├─061. Sorting Primitives into the OT.vtt 22.3KB
    │├─061. Sorting Primitives into the OT.mp4 47.9MB
    │├─062. Sorting a Gouraud Quad into the OT.mp4 25.1MB
    │├─062. Sorting a Gouraud Quad into the OT.srt 8.2KB
    │├─062. Sorting a Gouraud Quad into the OT.vtt 8.3KB
    │├─063. A Review of Pointers.mp4 64.5MB
    │├─063. A Review of Pointers.srt 18.5KB
    │├─063. A Review of Pointers.vtt 19.5KB
    │├─064. The Arrow Operator.srt 17KB
    │├─064. The Arrow Operator.vtt 17.7KB
    │├─064. The Arrow Operator.mp4 56.5MB
    │├─065. A Review of 3D Projection.mp4 68.9MB
    │├─065. A Review of 3D Projection.srt 24.2KB
    │├─065. A Review of 3D Projection.vtt 25.5KB
    │├─066. Vertices & Face Indices.srt 18.5KB
    │├─066. Vertices & Face Indices.vtt 18.9KB
    │├─066. Vertices & Face Indices.mp4 52.6MB
    │├─067. The Geometry Transformation Engine.mp4 19.9MB
    │├─067. The Geometry Transformation Engine.srt 10.6KB
    │├─067. The Geometry Transformation Engine.vtt 11.5KB
    │├─068. Basic 3D Transformations.mp4 45.9MB
    │├─068. Basic 3D Transformations.srt 15.8KB
    │├─068. Basic 3D Transformations.vtt 16.5KB
    │├─069. RotTransPers Function.srt 23.4KB
    │├─069. RotTransPers Function.vtt 24.8KB
    │├─069. RotTransPers Function.mp4 70.4MB
    │├─070. Coding a Rotating 3D Cube.mp4 55MB
    │├─070. Coding a Rotating 3D Cube.srt 20.8KB
    │├─070. Coding a Rotating 3D Cube.vtt 21.6KB
    │├─071. Normal Clip.mp4 26.1MB
    │├─071. Normal Clip.srt 9.2KB
    │├─071. Normal Clip.vtt 9.7KB
    │├─072. Coding Quads as Cube Faces.mp4 12.6MB
    │├─072. Coding Quads as Cube Faces.srt 4.6KB
    │├─072. Coding Quads as Cube Faces.vtt 4.5KB
    │├─073. Reviewing Floating-Point Numbers.mp4 51.3MB
    │├─073. Reviewing Floating-Point Numbers.srt 21.9KB
    │├─073. Reviewing Floating-Point Numbers.vtt 23.7KB
    │├─074. Fixed-Point Numbers.mp4 48.5MB
    │├─074. Fixed-Point Numbers.srt 21.9KB
    │├─074. Fixed-Point Numbers.vtt 24.1KB
    │├─075. Implementing a Bouncing Cube.mp4 52.1MB
    │├─075. Implementing a Bouncing Cube.srt 15.2KB
    │├─075. Implementing a Bouncing Cube.vtt 16.2KB
    │├─076. Different Transform Matrix per Object.srt 23.9KB
    │├─076. Different Transform Matrix per Object.vtt 25.3KB
    │├─076. Different Transform Matrix per Object.mp4 60.7MB
    │├─077. Wait, Can I use Floats.mp4 6.1MB
    │├─077. Wait, Can I use Floats.srt 3.6KB
    │├─077. Wait, Can I use Floats.vtt 3.7KB
    │├─078. GTE Register Set.srt 14.1KB
    │├─078. GTE Register Set.vtt 15.1KB
    │├─078. GTE Register Set.mp4 38.6MB
    │├─079. Inline GTE Instructions.srt 20.6KB
    │├─079. Inline GTE Instructions.vtt 21.2KB
    │├─079. Inline GTE Instructions.mp4 62.9MB
    │├─080. RTPT vs. RTPS.srt 10.8KB
    │├─080. RTPT vs. RTPS.vtt 11.1KB
    │├─080. RTPT vs. RTPS.mp4 34.4MB
    │├─081. Reading Joypad State.srt 26KB
    │├─081. Reading Joypad State.vtt 27.4KB
    │├─081. Reading Joypad State.mp4 66MB
    │├─082. Joypad Input with BIOS Functions.mp4 79.9MB
    │├─082. Joypad Input with BIOS Functions.srt 25.3KB
    │├─082. Joypad Input with BIOS Functions.vtt 25.4KB
    │├─083. Joypad Header & Implementation.srt 29.3KB
    │├─083. Joypad Header & Implementation.vtt 30.3KB
    │├─083. Joypad Header & Implementation.mp4 90.4MB
    │├─084. Header File for OT & Primitive Buffer.mp4 79.7MB
    │├─084. Header File for OT & Primitive Buffer.srt 33.7KB
    │├─084. Header File for OT & Primitive Buffer.vtt 34.8KB
    │├─085. Header File for Display Routines.srt 8.8KB
    │├─085. Header File for Display Routines.vtt 9.1KB
    │├─085. Header File for Display Routines.mp4 25.8MB
    │├─086. Camera Space.srt 15.9KB
    │├─086. Camera Space.vtt 17KB
    │├─086. Camera Space.mp4 54.8MB
    │├─087. The Look-At Transformation.mp4 73.9MB
    │├─087. The Look-At Transformation.srt 22.4KB
    │├─087. The Look-At Transformation.vtt 24.3KB
    │├─088. The LookAt Function.mp4 66.7MB
    │├─088. The LookAt Function.srt 22.7KB
    │├─088. The LookAt Function.vtt 24.8KB
    │├─089. Coding the Look-At Camera Model.mp4 83.6MB
    │├─089. Coding the Look-At Camera Model.srt 26.3KB
    │├─089. Coding the Look-At Camera Model.vtt 27.3KB
    │├─090. CD-ROM Basics.srt 29.2KB
    │├─090. CD-ROM Basics.vtt 30.4KB
    │├─090. CD-ROM Basics.mp4 65.2MB
    │├─091. Generating an ISO on Windows XP.mp4 47.1MB
    │├─091. Generating an ISO on Windows XP.srt 19.5KB
    │├─091. Generating an ISO on Windows XP.vtt 19.9KB
    │├─092. Generating an ISO on Windows 11.mp4 32.7MB
    │├─092. Generating an ISO on Windows 11.srt 11.3KB
    │├─092. Generating an ISO on Windows 11.vtt 11.3KB
    │├─093. A Function to Read Files from the CD.mp4 93.6MB
    │├─093. A Function to Read Files from the CD.srt 29KB
    │├─093. A Function to Read Files from the CD.vtt 30.1KB
    │├─094. Understanding the MODEL.BIN File.srt 9.8KB
    │├─094. Understanding the MODEL.BIN File.vtt 10KB
    │├─094. Understanding the MODEL.BIN File.mp4 23.9MB
    │├─095. Dynamically Allocating Buffers.mp4 49.8MB
    │├─095. Dynamically Allocating Buffers.srt 12KB
    │├─095. Dynamically Allocating Buffers.vtt 12.4KB
    │├─096. Heap Initialization on Windows 11.srt 8.3KB
    │├─096. Heap Initialization on Windows 11.vtt 8.5KB
    │├─096. Heap Initialization on Windows 11.mp4 24.7MB
    │├─097. Interpreting Bytes as Numbers.mp4 72.3MB
    │├─097. Interpreting Bytes as Numbers.srt 20.2KB
    │├─097. Interpreting Bytes as Numbers.vtt 20.6KB
    │├─098. Handling Different Order of Bytes.srt 12.7KB
    │├─098. Handling Different Order of Bytes.vtt 12.9KB
    │├─098. Handling Different Order of Bytes.mp4 47.1MB
    │├─099. Reading Vertices & Faces from a File.mp4 51.2MB
    │├─099. Reading Vertices & Faces from a File.srt 18.6KB
    │├─099. Reading Vertices & Faces from a File.vtt 19KB
    │├─100. UV Coordinates, TPAGE, & CLUT.mp4 61.1MB
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    │├─104. Textured Cube Faces.srt 23KB
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    │├─107. Dev Tools CD Samples.mp4 41.2MB
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    │├─108. Intro to our Final Project.srt 13.7KB
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    │├─108. Intro to our Final Project.mp4 80.9MB
    │├─109. Importing Project Assets.srt 5.4KB
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    │├─110. PRM File Layout.srt 17.9KB
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    │├─111. Reading Object Name from PRM File.mp4 55.2MB
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    │├─113. Handling Different Primitive Types.srt 24.9KB
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    │├─113. Handling Different Primitive Types.mp4 103MB
    │├─114. Reading Primitives from PRM File.mp4 58.3MB
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    │├─120. A Function to Extract LZSS Data.mp4 33.6MB
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    │├─138. Exercise Testing Face Flags.mp4 26.4MB
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    │├─140. Avoiding the GTE 16-bit Limitation.mp4 67MB
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    │├─143. Manually Position Textures in VRAM.mp4 80.1MB
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    │├─144. Loading Track Face UV Coords.mp4 46.2MB
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    │├─145. Flip Face Texture.srt 7.9KB
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    │├─146. Tessellation & Polygon Subdivision.srt 20KB
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    │├─146. Tessellation & Polygon Subdivision.mp4 108.7MB
    │├─147. Drawing Quads Recursively.srt 18.3KB
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    │├─147. Drawing Quads Recursively.mp4 37.9MB
    │├─148. A Function to Draw Quads Recursively.mp4 75.9MB
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    │├─150. T-junctions.srt 19.8KB
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    │├─150. T-junctions.mp4 126.2MB
    │├─PS1 Programming with MIPS Assembly & C.txt 4KB
    │├─code.zip 1.1GB

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