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  • 游戏开发中的射线投射引擎编程

    游戏开发中的射线投射引擎编程 最后编辑:2025-02-19
    会员服务: 网盘下载 自动提取 学习指导 环境配置二次开发BUG修复

    课程介绍

    课程概述

    本课程旨在教授开发者如何从头开始构建一个用于 3D 游戏的射线投射引擎。课程将涵盖射线投射算法的基础知识,并指导学员通过动手实践来实现自己的引擎。

    课程目标

    • 了解射线投射算法在 3D 游戏中的应用
    • 掌握射线投射算法的数学和几何原理
    • 学习如何实现射线-多边形、射线-平面和射线-球体的碰撞检测
    • 能够构建一个用于 3D 游戏的可定制射线投射引擎

    课程大纲

    模块 1:射线投射基础

    • 射线和射线投射的概念
    • 透视投影和正交投影
    • 视锥体裁剪

    模块 2:射线-多边形碰撞

    • 苏therland-Hodgman 算法
    • 凸多边形和平面多边形的碰撞检测
    • 多边形纹理贴图

    模块 3:射线-平面碰撞

    • 平面方程和法线向量
    • 射线与平面的相交点计算
    • 地板和天花板纹理贴图

    模块 4:射线-球体碰撞

    • 球体方程和半径
    • 射线与球体的相交点计算
    • 球体纹理贴图

    模块 5:构建射线投射引擎

    • 视锥体裁剪实现
    • 数据结构和算法设计
    • 碰撞检测优化

    模块 6:高级主题

    • 二叉空间分割 (BSP) 树
    • 光线追踪
    • 阴影投射

    课程适合人群

    • 对 3D 游戏开发感兴趣的开发者
    • 具有 C++ 或类似编程语言经验者
    • 希望从头开始构建自己射线投射引擎的任何人

    课程时长

    大约 15-20 小时,根据个人的学习进度而异。

    课程形式

    • 视频讲座
    • 代码演示
    • 练习和项目

    课程完成后

    完成本课程后,您将:

    • 对射线投射算法在 3D 游戏中的应用有一个深入的理解
    • 能够构建一个适用于您自己的 3D 游戏的自定义射线投射引擎
    • 了解射线投射引擎优化和故障排除的技术
    • 为进一步探索 3D 游戏图形学奠定坚实的基础

    课程目录

    /15-026-游戏开发中的射线投射引擎编程/
    │├─01. Introduction and Learning Outcomes.mp4 92MB
    │├─01. Introduction and Learning Outcomes.srt 15.3KB
    │├─01. Introduction and Learning Outcomes.vtt 16.7KB
    │├─02. How to Take this Course.srt 3.9KB
    │├─02. How to Take this Course.vtt 4.1KB
    │├─02. How to Take this Course.mp4 4.3MB
    │├─03. An Overview of the Raycasting Algorithm.mp4 40.7MB
    │├─03. An Overview of the Raycasting Algorithm.srt 9KB
    │├─03. An Overview of the Raycasting Algorithm.vtt 9.6KB
    │├─04. Raycasting or Raytracing.srt 9.9KB
    │├─04. Raycasting or Raytracing.vtt 10.2KB
    │├─04. Raycasting or Raytracing.mp4 53.6MB
    │├─05. Raycasting Limitations.srt 5.3KB
    │├─05. Raycasting Limitations.vtt 5.6KB
    │├─05. Raycasting Limitations.mp4 23MB
    │├─06. A Review of Degrees and Radians.mp4 74MB
    │├─06. A Review of Degrees and Radians.srt 13.6KB
    │├─06. A Review of Degrees and Radians.vtt 14.4KB
    │├─07. A Review of Sine Cosine and Tangent.mp4 112.2MB
    │├─07. A Review of Sine Cosine and Tangent.srt 22.5KB
    │├─07. A Review of Sine Cosine and Tangent.vtt 24.3KB
    │├─08. Defining the 2D Map Grid.mp4 46.1MB
    │├─08. Defining the 2D Map Grid.srt 11.2KB
    │├─08. Defining the 2D Map Grid.vtt 11.8KB
    │├─09. Coding the Map Class.mp4 59.2MB
    │├─09. Coding the Map Class.srt 21.1KB
    │├─09. Coding the Map Class.vtt 21.8KB
    │├─10. Player Movement.srt 8.2KB
    │├─10. Player Movement.vtt 8.9KB
    │├─10. Player Movement.mp4 41.6MB
    │├─11. Coding the Player Movement.srt 27KB
    │├─11. Coding the Player Movement.vtt 28.4KB
    │├─11. Coding the Player Movement.mp4 59MB
    │├─12. Coding the Map Collision.mp4 42MB
    │├─12. Coding the Map Collision.srt 11.6KB
    │├─12. Coding the Map Collision.vtt 11.9KB
    │├─13. Defining the Field of View.mp4 75.6MB
    │├─13. Defining the Field of View.srt 11.4KB
    │├─13. Defining the Field of View.vtt 12.1KB
    │├─14. Coding the Field of View Ray Increments.mp4 67.6MB
    │├─14. Coding the Field of View Ray Increments.srt 21.2KB
    │├─14. Coding the Field of View Ray Increments.vtt 22KB
    │├─15. Finding Wall Hit.srt 10.7KB
    │├─15. Finding Wall Hit.vtt 11.2KB
    │├─15. Finding Wall Hit.mp4 55MB
    │├─16. Finding Horizontal Intersections.srt 29.9KB
    │├─16. Finding Horizontal Intersections.vtt 31.8KB
    │├─16. Finding Horizontal Intersections.mp4 143.7MB
    │├─17. Finding Vertical Intersections.srt 10.3KB
    │├─17. Finding Vertical Intersections.vtt 10.9KB
    │├─17. Finding Vertical Intersections.mp4 55.7MB
    │├─18. Coding X-intercept and Y-intercept.mp4 87.6MB
    │├─18. Coding X-intercept and Y-intercept.srt 32.1KB
    │├─18. Coding X-intercept and Y-intercept.vtt 33.2KB
    │├─19. Coding the Horizontal Wall Intersection.mp4 39.2MB
    │├─19. Coding the Horizontal Wall Intersection.srt 13.9KB
    │├─19. Coding the Horizontal Wall Intersection.vtt 14.4KB
    │├─20. Coding the Vertical Intersection.mp4 74.3MB
    │├─20. Coding the Vertical Intersection.srt 27.5KB
    │├─20. Coding the Vertical Intersection.vtt 28.7KB
    │├─21. Fixing the Intersection Offset Error.mp4 31.4MB
    │├─21. Fixing the Intersection Offset Error.srt 9.3KB
    │├─21. Fixing the Intersection Offset Error.vtt 9.7KB
    │├─22. Orientation as Angles or Vectors.srt 4.9KB
    │├─22. Orientation as Angles or Vectors.vtt 5.1KB
    │├─22. Orientation as Angles or Vectors.mp4 31.5MB
    │├─23. Wall Projection.srt 10.7KB
    │├─23. Wall Projection.vtt 11.2KB
    │├─23. Wall Projection.mp4 47MB
    │├─24. Finding the Wall Strip Height.mp4 73.9MB
    │├─24. Finding the Wall Strip Height.srt 15.1KB
    │├─24. Finding the Wall Strip Height.vtt 16.6KB
    │├─25. Visualizing the Minimap.srt 6.2KB
    │├─25. Visualizing the Minimap.vtt 6.3KB
    │├─25. Visualizing the Minimap.mp4 24.3MB
    │├─26. Coding the Wall Rendering.srt 19.9KB
    │├─26. Coding the Wall Rendering.vtt 20.6KB
    │├─26. Coding the Wall Rendering.mp4 65.4MB
    │├─27. Fixing the Fishbowl Distortion.mp4 77.7MB
    │├─27. Fixing the Fishbowl Distortion.srt 13.8KB
    │├─27. Fixing the Fishbowl Distortion.vtt 15.4KB
    │├─28. Implementing Wall Shading by Depth.srt 6.4KB
    │├─28. Implementing Wall Shading by Depth.vtt 6.7KB
    │├─28. Implementing Wall Shading by Depth.mp4 23.3MB
    │├─29. BrightDark Wall Sides.srt 15.8KB
    │├─29. BrightDark Wall Sides.vtt 16KB
    │├─29. BrightDark Wall Sides.mp4 27.8MB
    │├─30. First Steps in C.mp4 43.5MB
    │├─30. First Steps in C.srt 14KB
    │├─30. First Steps in C.vtt 14.8KB
    │├─31. Working with Makefile.mp4 19.2MB
    │├─31. Working with Makefile.srt 19.9KB
    │├─31. Working with Makefile.vtt 20KB
    │├─32. Installing Visual Studio and SDL on Windows.mp4 30.2MB
    │├─32. Installing Visual Studio and SDL on Windows.srt 20KB
    │├─32. Installing Visual Studio and SDL on Windows.vtt 20.4KB
    │├─33. Creating a SDL Window.mp4 37MB
    │├─33. Creating a SDL Window.srt 25KB
    │├─33. Creating a SDL Window.vtt 26.4KB
    │├─34. SDL Rendering and Event Polling.srt 13.8KB
    │├─34. SDL Rendering and Event Polling.vtt 14.6KB
    │├─34. SDL Rendering and Event Polling.mp4 23.8MB
    │├─35. Rendering SDL Rectangles.srt 8.9KB
    │├─35. Rendering SDL Rectangles.vtt 9.2KB
    │├─35. Rendering SDL Rectangles.mp4 18.7MB
    │├─36. Game Loop Overview.srt 8.8KB
    │├─36. Game Loop Overview.vtt 9.3KB
    │├─36. Game Loop Overview.mp4 26.6MB
    │├─37. Coding a Fixed Time Step Game Loop.mp4 18.7MB
    │├─37. Coding a Fixed Time Step Game Loop.srt 11.6KB
    │├─37. Coding a Fixed Time Step Game Loop.vtt 12.1KB
    │├─38. SDL Delay.mp4 43MB
    │├─38. SDL Delay.srt 13.1KB
    │├─38. SDL Delay.vtt 13.6KB
    │├─39. Drawing the Map with SDL.mp4 31.8MB
    │├─39. Drawing the Map with SDL.srt 20KB
    │├─39. Drawing the Map with SDL.vtt 20.5KB
    │├─40. Player Movement and SDL Events.srt 18.1KB
    │├─40. Player Movement and SDL Events.vtt 18.2KB
    │├─40. Player Movement and SDL Events.mp4 28.4MB
    │├─41. Implementing Wall Collision in C.mp4 6.1MB
    │├─41. Implementing Wall Collision in C.srt 4.4KB
    │├─41. Implementing Wall Collision in C.vtt 4.3KB
    │├─42. Ray Struct and FOV.mp4 24.2MB
    │├─42. Ray Struct and FOV.srt 13.7KB
    │├─42. Ray Struct and FOV.vtt 14.1KB
    │├─43. Translating the Horizontal Intersection to C.mp4 28.4MB
    │├─43. Translating the Horizontal Intersection to C.srt 19.7KB
    │├─43. Translating the Horizontal Intersection to C.vtt 20.4KB
    │├─44. Translating the Vertical Intersection to C.mp4 35.6MB
    │├─44. Translating the Vertical Intersection to C.srt 17.5KB
    │├─44. Translating the Vertical Intersection to C.vtt 17.8KB
    │├─45. Rendering Rays.srt 11.9KB
    │├─45. Rendering Rays.vtt 11.9KB
    │├─45. Rendering Rays.mp4 17.3MB
    │├─46. The Color Buffer.mp4 113.4MB
    │├─46. The Color Buffer.srt 38.4KB
    │├─46. The Color Buffer.vtt 39.8KB
    │├─47. Color Buffer Implementation.srt 21.9KB
    │├─47. Color Buffer Implementation.vtt 22.6KB
    │├─47. Color Buffer Implementation.mp4 26.4MB
    │├─48. Freeing Allocated Resources.srt 7.1KB
    │├─48. Freeing Allocated Resources.vtt 7.4KB
    │├─48. Freeing Allocated Resources.mp4 8.6MB
    │├─49. Creating the Wall Projection.mp4 39.7MB
    │├─49. Creating the Wall Projection.srt 20.7KB
    │├─49. Creating the Wall Projection.vtt 21.8KB
    │├─50. Exercise Ceiling & Floor Solid Colors.mp4 4.5MB
    │├─50. Exercise Ceiling & Floor Solid Colors.srt 1.7KB
    │├─50. Exercise Ceiling & Floor Solid Colors.vtt 1.7KB
    │├─51. Ceiling & Floor Solid Color Implementation.srt 2.3KB
    │├─51. Ceiling & Floor Solid Color Implementation.vtt 2.4KB
    │├─51. Ceiling & Floor Solid Color Implementation.mp4 6.1MB
    │├─52. Representing Textures.srt 15.1KB
    │├─52. Representing Textures.vtt 15.5KB
    │├─52. Representing Textures.mp4 46.5MB
    │├─53. Creating a Texture Programmatically.mp4 14MB
    │├─53. Creating a Texture Programmatically.srt 7.8KB
    │├─53. Creating a Texture Programmatically.vtt 8.6KB
    │├─54. Mapping Textures to Wall.mp4 67.4MB
    │├─54. Mapping Textures to Wall.srt 9.4KB
    │├─54. Mapping Textures to Wall.vtt 9.8KB
    │├─55. Implementing Wall Texturing.srt 23.8KB
    │├─55. Implementing Wall Texturing.vtt 24.8KB
    │├─55. Implementing Wall Texturing.mp4 51.6MB
    │├─56. Multiple Textures.srt 8.4KB
    │├─56. Multiple Textures.vtt 9.2KB
    │├─56. Multiple Textures.mp4 34MB
    │├─57. Multiple Texture Code.mp4 34.3MB
    │├─57. Multiple Texture Code.srt 15.7KB
    │├─57. Multiple Texture Code.vtt 17KB
    │├─58. Fixed Size Data Types.mp4 23.8MB
    │├─58. Fixed Size Data Types.srt 8.2KB
    │├─58. Fixed Size Data Types.vtt 8.6KB
    │├─59. Using Fixed Size Integer Types.srt 2.5KB
    │├─59. Using Fixed Size Integer Types.vtt 2.6KB
    │├─59. Using Fixed Size Integer Types.mp4 5.1MB
    │├─60. Libraries to Decode PNG Files.srt 14.8KB
    │├─60. Libraries to Decode PNG Files.vtt 15.1KB
    │├─60. Libraries to Decode PNG Files.mp4 23.1MB
    │├─61. Loading External PNG Files.mp4 59MB
    │├─61. Loading External PNG Files.srt 46.9KB
    │├─61. Loading External PNG Files.vtt 48.4KB
    │├─62. Activity Field of View Distortion.mp4 10.8MB
    │├─62. Activity Field of View Distortion.srt 6.7KB
    │├─62. Activity Field of View Distortion.vtt 7KB
    │├─63. Understanding the Angle Increment Distortion.mp4 49.9MB
    │├─63. Understanding the Angle Increment Distortion.srt 16.4KB
    │├─63. Understanding the Angle Increment Distortion.vtt 17.8KB
    │├─64. Coding the Angle Increment Distortion Fix.mp4 15.8MB
    │├─64. Coding the Angle Increment Distortion Fix.srt 11.7KB
    │├─64. Coding the Angle Increment Distortion Fix.vtt 12.3KB
    │├─65. Full Screen Window.mp4 55.2MB
    │├─65. Full Screen Window.srt 28.5KB
    │├─65. Full Screen Window.vtt 29.6KB
    │├─66. Refactoring the Graphics File.mp4 72.7MB
    │├─66. Refactoring the Graphics File.srt 50.2KB
    │├─66. Refactoring the Graphics File.vtt 51.4KB
    │├─67. Drawing Filled Rectangles.srt 3.2KB
    │├─67. Drawing Filled Rectangles.vtt 3.3KB
    │├─67. Drawing Filled Rectangles.mp4 4.5MB
    │├─68. Refactoring the Map File.mp4 38.5MB
    │├─68. Refactoring the Map File.srt 23.6KB
    │├─68. Refactoring the Map File.vtt 24.3KB
    │├─69. Refactoring the Ray and Player File.mp4 35.7MB
    │├─69. Refactoring the Ray and Player File.srt 24KB
    │├─69. Refactoring the Ray and Player File.vtt 24.6KB
    │├─70. The Line Equation.srt 22.5KB
    │├─70. The Line Equation.vtt 23.6KB
    │├─70. The Line Equation.mp4 52.5MB
    │├─71. Rasterizing Lines.srt 28.9KB
    │├─71. Rasterizing Lines.vtt 30.4KB
    │├─71. Rasterizing Lines.mp4 80.4MB
    │├─72. Coding the DDA Line Algorithm.mp4 10MB
    │├─72. Coding the DDA Line Algorithm.srt 5.5KB
    │├─72. Coding the DDA Line Algorithm.vtt 5.9KB
    │├─73. Refactoring the Wall Projection File.mp4 20.4MB
    │├─73. Refactoring the Wall Projection File.srt 12.5KB
    │├─73. Refactoring the Wall Projection File.vtt 13KB
    │├─74. Creating a Type Definition for Color Values.mp4 10.3MB
    │├─74. Creating a Type Definition for Color Values.srt 9KB
    │├─74. Creating a Type Definition for Color Values.vtt 9.1KB
    │├─75. Sending Parameters by Reference.mp4 7.2MB
    │├─75. Sending Parameters by Reference.srt 6.5KB
    │├─75. Sending Parameters by Reference.vtt 6.7KB
    │├─76. Refactoring the Ray-Facing Code.srt 7.3KB
    │├─76. Refactoring the Ray-Facing Code.vtt 7.5KB
    │├─76. Refactoring the Ray-Facing Code.mp4 15.6MB
    │├─77. Wall Texture Color Intensity.mp4 28.2MB
    │├─77. Wall Texture Color Intensity.srt 12.4KB
    │├─77. Wall Texture Color Intensity.vtt 12.8KB
    │├─78. Coding the Texture Color Intensity.mp4 15MB
    │├─78. Coding the Texture Color Intensity.srt 8.1KB
    │├─78. Coding the Texture Color Intensity.vtt 8.5KB
    │├─79. Raycasting Sprites.srt 8.6KB
    │├─79. Raycasting Sprites.vtt 9.1KB
    │├─79. Raycasting Sprites.mp4 42.8MB
    │├─80. Sprite Type Definition.srt 6.4KB
    │├─80. Sprite Type Definition.vtt 6.7KB
    │├─80. Sprite Type Definition.mp4 26.2MB
    │├─81. Coding the Sprite Typedef.mp4 63MB
    │├─81. Coding the Sprite Typedef.srt 30KB
    │├─81. Coding the Sprite Typedef.vtt 31.2KB
    │├─82. Rendering Sprites in the Minimap.mp4 13MB
    │├─82. Rendering Sprites in the Minimap.srt 6.8KB
    │├─82. Rendering Sprites in the Minimap.vtt 6.9KB
    │├─83. Identifying Visible Sprites.mp4 25.8MB
    │├─83. Identifying Visible Sprites.srt 7.5KB
    │├─83. Identifying Visible Sprites.vtt 8.1KB
    │├─84. Coding the Visible Sprites.mp4 27.6MB
    │├─84. Coding the Visible Sprites.srt 9.7KB
    │├─84. Coding the Visible Sprites.vtt 9.8KB
    │├─85. Finding the Sprite Distance.mp4 17.3MB
    │├─85. Finding the Sprite Distance.srt 6.9KB
    │├─85. Finding the Sprite Distance.vtt 7.3KB
    │├─86. Normalizing Player Rotation Angle.mp4 20MB
    │├─86. Normalizing Player Rotation Angle.srt 6.4KB
    │├─86. Normalizing Player Rotation Angle.vtt 6.5KB
    │├─87. Calculating the Sprite Projection Height.mp4 50.1MB
    │├─87. Calculating the Sprite Projection Height.srt 18.3KB
    │├─87. Calculating the Sprite Projection Height.vtt 19.4KB
    │├─88. Calculating the Sprite X Position.mp4 23.5MB
    │├─88. Calculating the Sprite X Position.srt 6.6KB
    │├─88. Calculating the Sprite X Position.vtt 6.8KB
    │├─89. Sprite Rectangle Position in the Screen.mp4 32.5MB
    │├─89. Sprite Rectangle Position in the Screen.srt 10.1KB
    │├─89. Sprite Rectangle Position in the Screen.vtt 10.8KB
    │├─90. Displaying Textured Sprites.srt 19.2KB
    │├─90. Displaying Textured Sprites.vtt 19.8KB
    │├─90. Displaying Textured Sprites.mp4 57.6MB
    │├─91. Activity Sorting Sprites.srt 2.9KB
    │├─91. Activity Sorting Sprites.vtt 3.1KB
    │├─91. Activity Sorting Sprites.mp4 6.4MB
    │├─92. Sorting Sprites by Distance.mp4 22.4MB
    │├─92. Sorting Sprites by Distance.srt 6.6KB
    │├─92. Sorting Sprites by Distance.vtt 6.9KB
    │├─93. Sprites Behind Walls.mp4 35.7MB
    │├─93. Sprites Behind Walls.srt 8.5KB
    │├─93. Sprites Behind Walls.vtt 8.8KB
    │├─94. Fixing the Sprite Fishbowl Distortion.mp4 14.5MB
    │├─94. Fixing the Sprite Fishbowl Distortion.srt 4KB
    │├─94. Fixing the Sprite Fishbowl Distortion.vtt 4.3KB
    │├─95. Concluding our Raycasting Implementation.mp4 24.1MB
    │├─95. Concluding our Raycasting Implementation.srt 7.4KB
    │├─95. Concluding our Raycasting Implementation.vtt 7.9KB
    │├─96. Notes on Look-up Tables.mp4 68.6MB
    │├─96. Notes on Look-up Tables.srt 13.3KB
    │├─96. Notes on Look-up Tables.vtt 14.3KB
    │├─Raycasting Programming with C.txt 2.8KB
    │├─code.zip 8.7MB
    │├─获取更多精品课程资源.url 120byte

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